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Dom Portera

Dom Portera

I‘m a game designer and musician. As a person who is highly experimental, I always try to push the envelope with my projects. I aim to make players of my games walk away with new perspectives.


Thesis Project: Uproot

Uproot is a narrative video game in first person perspective. Using environmental storytelling and interactive text, it explores themes such as plant perception and communication, the ethics of life support, and the relationship between humans and nature. The story involves the player collecting natural energy from a forest to fuel a young girl’s unique life support system. It slowly evolves into a tale of existential horror that forces the player to make a difficult moral decision regarding the fate of the young girl, and consequently the entire forest.