A visual and playable proof of concept for a Video Game that will also highlight my personal skillset of environment and character development

A visual and playable proof of concept for a Video Game that will also highlight my personal skillset of environment and character development
Uproot is a narrative video game in first person perspective. Using environmental storytelling and interactive text, it explores themes such as plant perception and communication, the ethics of life support, and the relationship between humans and nature. The story involves the player collecting natural energy from a forest to fuel a young girl’s unique life…
Optimism is a puzzle-adventure game made in Unity. The story follows a young man named Asher as he tries to repair the world which is broken up into many pieces after a science experiment went wrong. The people of the world are not unhappy with current state of the world, however, it still needed to…
A time travel adventure game where the player explores a castle and travels between the castles ruined present and past to help with exploration.
Fallstreak: Canvas of Socotrine takes place in the fictional land of Socotrine, a place whose borders are surrounded by an unnavigable wall of mist. Fallstreak follows after Adelise Cotard, a young girl that enters a timeless ‘golden world’ when she falls asleep. How are her dreams related to the Fire of Collapse, a mysterious disaster…
A teamwork-based VR game, where one player operates a 360 degree turret and another uses a radar to identify the locations of incoming projectiles.
More than Music is a virtual reality experience of album artwork. We live in an era where music is predominantly experienced in a digital and mobile format. My thesis aims to create an immersive experience of album artwork to bring a bit of physicality to music that has been lost in the conversion from a…
A short demo for a virtual reality enabled survival horror game in which the player explores a small house that becomes more twisted as the descend further.